Take a look at the full DmC Devil May Cry move list that includes all special moves in DmC.
Tip: You can review all currently known combos by pausing the game and selecting “Move List”. Here’s the full move list…
Table of Contents
- Rebellion Move List
- Arbiter Move List
- Osiris Move List
- Aquila Move List
- Eryx Move List
- Ebony and Ivory Move List
- Revenant Move List
- Kablooey Move List
- Ophion Move List
DmC Devil May Cry Move List
Shown in text are the PS3 controls. — The controls are one to one conversion between the PS3 and Xbox 360.
This is PS3 to Xbox 360 controls key:
/\ or Triangle = Y Button
O or Circle = B Button
R2/L2 = RT/LT Triggers
[] or Square = X Button
X = A
/\ or Triangle = Y Button
O or Circle = B Button
R2/L2 = RT/LT Triggers
[] or Square = X Button
X = A
To see both move sets for the officially listed moves, you can also look at the embedded images for each weapon. It shows all button press options for both consoles laid out in front of you. The text here lists the hidden special moves as well.
Here’s a gallery of all DmC weapon move lists:
Here’s an overview of all the weapons and their move sets.
Here’s an overview of all the moves not in the action list.
REBELLION MOVE LIST
Use the human-class weapon called Rebellion by directly pressing the corresponding face buttons for different attacks.
Combo I Hacker: /\/\/\/\
Standard combo for Rebellion. Last hit sends enemy flying.
Standard combo for Rebellion. Last hit sends enemy flying.
Combo II Death Coil: /\/\,(pause)/\/\
Alternate combo that adds more hits and more horizontal coverage.
Alternate combo that adds more hits and more horizontal coverage.
Drive: /\ (hold and release) /\
The charge move of Rebellion. Releases shockwaves up to 3 depending upon button pressed (Overdrive)
The charge move of Rebellion. Releases shockwaves up to 3 depending upon button pressed (Overdrive)
Hightime: O
The DMC signature launcher. Your passport to combat heaven.
The DMC signature launcher. Your passport to combat heaven.
Rising Hightime: O (press and hold)
Launcher follow that allows you to rise with your enemy for aerial follow ups.
Launcher follow that allows you to rise with your enemy for aerial follow ups.
Air Rave Base 1: In air: /\/\/\
Basic 3 hit air combo sends opponent flying
Basic 3 hit air combo sends opponent flying
Roulette Spin Base 2: In air: /\/\ (pause) /\
The alternate aerial combo from DMC4′s Nero. The extra spins launches the enemy even higher.
Stinger: Forward, Forward /\
The classical sword lunge moves that allows you to get in and close the distance between you and your opponent.
The alternate aerial combo from DMC4′s Nero. The extra spins launches the enemy even higher.
Stinger: Forward, Forward /\
The classical sword lunge moves that allows you to get in and close the distance between you and your opponent.
Trillion Stab: Forward, Forward /\ (mash /\)
Remixed follow up to Stinger allows you to keep the combos going after knockbacks.
Remixed follow up to Stinger allows you to keep the combos going after knockbacks.
Helm Breaker: In the air O
A vertical downward slash
A vertical downward slash
Dodge: R1
The basic dodge of the game.
The basic dodge of the game.
Air Dodge: In the air, R1
A simply flip in the air that is neutral in direction. Pressing a direction will allow a very short dash in the specified direction.
A simply flip in the air that is neutral in direction. Pressing a direction will allow a very short dash in the specified direction.
ARBITER MOVE LIST
Use the Demon-class weapon called Arbiter by holding the button R2 on PS3 / RT on Xbox 360 at all times during these setups.
Combo I Judgment: /\/\/\
A powerful 3 hit combo with the Arbiter.
A powerful 3 hit combo with the Arbiter.
Combo II Trinity Smash: /\/\ (pause) /\ (or hold for last hit)
The last hit of this move is extremely powerful and leaves after images of Dante for extra impost.
The last hit of this move is extremely powerful and leaves after images of Dante for extra impost.
Flush: Forward – Forward /\
Dante tosses the axe like a projectile, delivering solid long ranged damage
Dante tosses the axe like a projectile, delivering solid long ranged damage
Tremor: O
A devastating vertical hit that sends a shockwave forward. The shockwave can launch enemies.
A devastating vertical hit that sends a shockwave forward. The shockwave can launch enemies.
Aerial Flush: In the air /\
Dante tosses the axe from the air.
Dante tosses the axe from the air.
Drop: In the air O
Essentially a Tremor that brings Dante to the earth delivering a powerful strike.
Launches enemies straight up.
Essentially a Tremor that brings Dante to the earth delivering a powerful strike.
Launches enemies straight up.
Demon Pull: []
Dante pulls the enemy towards him like the Devil Bringer from DMC4.
Dante pulls the enemy towards him like the Devil Bringer from DMC4.
Can use Kicker and Leap after Demon pull as well.
Demon Dodge: R1 or L1 timed with opponents attack
A timed dodge that if successfully pulled off powers up the Arbiter’s next attack.
A timed dodge that if successfully pulled off powers up the Arbiter’s next attack.
Weapon Changing:
If you initiate the paused combo of one weapon, and switch to the other, you will automatically go into the alternate timed combo of the other weapon.
If you initiate the paused combo of one weapon, and switch to the other, you will automatically go into the alternate timed combo of the other weapon.
Example:
With Rebellion: /\/\, (pause) L2+/\
You will go straight into Osiris alternate timed combo ender. You can take this mentality from any one of the three weapons to an other. It doesn’t have to start with Rebellion.
With Rebellion: /\/\, (pause) L2+/\
You will go straight into Osiris alternate timed combo ender. You can take this mentality from any one of the three weapons to an other. It doesn’t have to start with Rebellion.
OSIRIS MOVE LIST
Use the Angel-class weapon called Osiris by holding the button L2 on PS3 / LT on Xbox 360 at all times during these setups.
Combo I Karma: /\/\/\/\/\
Standard Osiris combo lots of horizontal coverage.
Standard Osiris combo lots of horizontal coverage.
Combo II Cleaver: /\/\ (pause)/\/\/\
Alternate Osiris combo that delivers even more hits.
Alternate Osiris combo that delivers even more hits.
Raze: /\(press and hold)
A chargeable move that creates a swirl of slashes around Dante and launches all enemies around him while launching himself. Charge increases number of hits and damage.
A chargeable move that creates a swirl of slashes around Dante and launches all enemies around him while launching himself. Charge increases number of hits and damage.
Prop: O
Standard launcher for Osiris as Dante spins the scythe and keeps the opponent juggling. Can be canceled during the spins.
Standard launcher for Osiris as Dante spins the scythe and keeps the opponent juggling. Can be canceled during the spins.
Shredder: O then O
Follow up to Prop that shreds the enemies with more spin but in the opposite direction.
Follow up to Prop that shreds the enemies with more spin but in the opposite direction.
Streak: Forward Forward /\
A swirling lunge forward with the scythe to keep the combo going across long distances.
A swirling lunge forward with the scythe to keep the combo going across long distances.
Air Combo I Hangar: /\/\/\
Standard air combo for Osiris
Standard air combo for Osiris
Air Combo II Double Up: /\/\ (pause)/\/\
The alternate air combo that has more hits and sends your opponent even higher
The alternate air combo that has more hits and sends your opponent even higher
Rake: In the air O
A vertical scoop that allows you to pick up enemies below you straight into an air combo
A vertical scoop that allows you to pick up enemies below you straight into an air combo
Feed: passive ability of Osiris that powers up the weapon as you attack and hit more frequently with it.
Angel Lift: []
Dante uses his angel powers to pull himself towards the enemy. The application of this move is similar to a teleport.
Dante uses his angel powers to pull himself towards the enemy. The application of this move is similar to a teleport.
Kicker: During Angel Lift tap [] an additional time
After a pull Dante delivers a kick that sends opponent flying
After a pull Dante delivers a kick that sends opponent flying
Leap: During Demon Pull tap X an additional time
After a pull Dante delivers a beastly uppercut that launches the opponent.
After a pull Dante delivers a beastly uppercut that launches the opponent.
Angel Dodge: R1 or L1 timed to an enemy’s attack
A phasing teleport dodge that allows you to phase through enemies unharmed.
A phasing teleport dodge that allows you to phase through enemies unharmed.
AQUILA MOVE LIST
Use the Angel-class weapon called Aquila by holding the button L2 on PS3 / LT on Xbox 360 at all times during these setups, after equipping it with Left on the Directional Pad / D-Pad.
Killer: L2 + /\/\/\/\
A wide-range volley of slashing attacks.
A wide-range volley of slashing attacks.
Buy In: L2 + /\/\ (short pause) /\
A delayed combo that throws out blades all around Dante, and then pulls in any enemies caught by the attack.
A delayed combo that throws out blades all around Dante, and then pulls in any enemies caught by the attack.
Big Slick: L2 + Up Up /\
Rush forward while rising into the air, slashing enemies as you go.
Rush forward while rising into the air, slashing enemies as you go.
Round Trip: L2 + O (Hold and Release)
Throws out a blade that continuously slices up a target over time. Can be charged up for a longer duration.
Throws out a blade that continuously slices up a target over time. Can be charged up for a longer duration.
Tornado: L2 + /\ (Hold and Release)
Dante spins around rapidly, continuously slicing up any foes that get too close.
Dante spins around rapidly, continuously slicing up any foes that get too close.
Skirmish: L2 + /\/\/\ (Midair)
An aerial combo of wide cuts.
An aerial combo of wide cuts.
Aerial Buy In: L2 + /\/\ (short pause) /\ (Midair)
Aerial horizontal spinning attack that raises Dante and his enemies higher into the air.
Aerial horizontal spinning attack that raises Dante and his enemies higher into the air.
Calibur: L2 + O (Midair)
Rush forward through the air and slice up an enemy.
Rush forward through the air and slice up an enemy.
ERYX MOVE LIST
Dante obtains the Eryx weapon once he kills the Succubus.
Use the Demon-class gauntlet weapon called Eryx by holding the button R2 on PS3 / RT on Xbox 360 at all times during these setups.
Brawler: R2 + /\/\/\
Three powerful punches
Three powerful punches
Slam: R2 + /\/\ (short pause) /\
Starts with two punches, with Dante punching the ground as a final punch.
Starts with two punches, with Dante punching the ground as a final punch.
Beast Uppercut: R2 + O
Dante uppercuts the enemy into the air.
Dante uppercuts the enemy into the air.
Rising Dragon: R2 + O (Hold)
Launches opponents like the Beast Uppercut, but Dante flies into the air with them.
Launches opponents like the Beast Uppercut, but Dante flies into the air with them.
Showdown: R2 + /\ (Midair)
While in midair, Dante punches an enemy to the ground.
While in midair, Dante punches an enemy to the ground.
Stomp: R2 + O (Midair)
Dante quickly falls from the air to punch the ground, creating a small shockwave around himself.
Dante quickly falls from the air to punch the ground, creating a small shockwave around himself.
Snake Eyes: R2 + Up Up /\
Dante quickly does a feint, charges, and punches.
Dante quickly does a feint, charges, and punches.
EBONY AND IVORY MOVE LIST
Use the human-class weapons called Ebony and Ivory by directly pressing the corresponding face buttons for different attacks, after equipping these guns with Up on the Directional Pad / D-Pad. Press the Shoot key once will fire a shot from both guns, making it easier to maintain rapid-fire.
Ricoshot: [] press and hold [] then release
The new charged shot variant of E&I. Bullets ricochet off of surfaces.
The new charged shot variant of E&I. Bullets ricochet off of surfaces.
Rainstorm: In the air []+X (press and hold)
The Gunslinger move from DMC3/DMC4 that sees Dante spiraling down while firing his guns aimed downwards
The Gunslinger move from DMC3/DMC4 that sees Dante spiraling down while firing his guns aimed downwards
Inverse Rainstorm: [] + X on ground (press and hold) to extend duration. (or it might be mash, not sure)
As the name describes it, this is the Rainstorm going in the opposite direction upwards
As the name describes it, this is the Rainstorm going in the opposite direction upwards
If the shotgun is enabled in the game, Fireworks is performed via []+X as well.
Shield Note: You’ll want to demon pull enemy shields off, since you cannot break them with Rebellion or Osiris, although the spinning blades of Aquila can quickly destroy the shield as well.
REVENANT MOVE LIST
Use the human-class weapon called Revenant by directly pressing the corresponding face buttons for different attacks, after equipping this gun on-the-fly with Up on the Directional Pad / D-Pad.
Shoot: Square
Powerful shot that can hit and blasts back multiple targets.
Powerful shot that can hit and blasts back multiple targets.
Charged Shot: Square (Hold and Release)
Dante holds the shotgun in both hands and fires a powerful, magically-imbued bullet, which explodes a few moments after hitting a target.
Dante holds the shotgun in both hands and fires a powerful, magically-imbued bullet, which explodes a few moments after hitting a target.
Fireworks: Square + X
Swing the shotgun like a nunchaku around the body, hitting opponents in every direction with powerful blasts.
Swing the shotgun like a nunchaku around the body, hitting opponents in every direction with powerful blasts.
KABLOOEY MOVE LIST
Use the human-class weapon called Kablooey by directly pressing the corresponding face buttons for different attacks, after equipping this gun on-the-fly with Up on the Directional Pad / D-Pad.
Shoot: Square
Dante shoots an explosive dart that embeds itself in a target.
Dante shoots an explosive dart that embeds itself in a target.
Detonate: Square + X
Detonate any actively embedded darts fired from Kablooey.
Detonate any actively embedded darts fired from Kablooey.
OPHION MOVE LIST
Use this Angel & Demon-class chain & grappling hook weapon called Ophion by holding the L2 button on PS3 / LT button on Xbox 360 or by holding the R2 button on PS3 / RT button on Xbox 360 at all times during these setups.
Angel Lift: L2 + Square
Fire a grappling hook at enemies or points in Limbo and lift Dante to them.
Fire a grappling hook at enemies or points in Limbo and lift Dante to them.
Payoff: During Angel Lift, L2 + Square
Uppercuts an enemy into the air after being pulled to them with Angel Lift. There is Level 2 Just version that can be bought after original.
Uppercuts an enemy into the air after being pulled to them with Angel Lift. There is Level 2 Just version that can be bought after original.
Demon Pull: R2 + Square
Fire the Ophion whip to grapple enemies or objects, and pull them towards Dante.
Fire the Ophion whip to grapple enemies or objects, and pull them towards Dante.
Kicker: After Demon Pull, R2 + Square
Boots an enemy far away with a straight kick after being dragged in with Demon Pull. There is Level 2 Just version that can be bought after original.
Boots an enemy far away with a straight kick after being dragged in with Demon Pull. There is Level 2 Just version that can be bought after original.
Here are a lot of Dante’s moves shown in a row:
No comments:
Post a Comment